Skip to main content
1d100 - Things in the Abyss
- A massive mouth, protruding from a slab of rock. It speaks in a dead language.
- An ancient holding cell, of cold, well-carved stone slabs.
- A sheet of ice that stretches for miles. Something writhes beneath.
- A river of phlegm that flows slowly down a smooth channel.
- Two massive humanoids; veritable giants with fifteen eyes apiece and an unending hunger.
- The crumbled remnants of a once-great fortress. Ragged banners hang listlessly.
- The swollen corpses of the recently deceased. They threaten to burst.
- Despite the gentle incline, the ash flats are an imposing sight.
- Inside the great cavern there dangle countless chains, upon which meat-hooks menace the unwary.
- Soothsayers granted eternal life, pinned to the ground with metal spikes like dead insects in a collection.
- The tin mines, in which a thousand souls endlessly labor.
- Mount Aventine, under which sits the lake of blood.
- A thunderstorm brews, the sound deafening as it blasts across the wastes, and the lightning blood-red.
- The pit of thick smoke that serves as the house of the basilisk. Half-eaten statues are strewn about.
- A lake of boiling sulfur, with a shrine in the center.
- A small temple to a forgotten demigod. A sanctuary in this harsh place.
- The toll bridge that stretches across the dark chasm does not accept coin for payment.
- All that remains of the ancient library are the empty halls and the creatures that once tended to its well being.
- That ancient lake of fire. The old souls that cast their hooks and line out into the depths are willing to swap stories.
- Clogged with vacant husks of once-great men, the torture pits are a bleak diversion from the empty wastes.
- An outpost, manned by cultists of the Bleeding Eye.
- A strange marketplace, where one may buy or sell goods for the greatest currency: memories.
- The vineyard here thrives on the volcanic soil. The terroir is unique.
- Craggy rocks form a strange spire, and chains have been driven into it with metal pitons.
- Feathers are strewn about for miles before the towering aviary can even be seen.
- A fine mist fills the burnt forest. It speaks with travellers, begging to be bottled and taken far away from this wretched place.
- The caves in this region house the winged cyclopean horrors and their slaves.
- The fungi that grows in the Abyss is surprisingly nutritious. Strange and colorful, but good eating.
- A mangrove swamp clogs the ashen coastline. Their grey leaves are covered in a thick layer of salt.
- Iron deposits jut from the ground like vicious swords, littering the landscape.
- A tribe of gruff tribesman traverse the ash wastes. They sell cold beverages to other travellers.
- The wall of smoke has a tollbooth that allows safe passage through.
- An angel plays a sweet dirge as he guards a gate out of the abyss.
- Here lie the crumbled buildings of an ancient city, swallowed by the abyss for its crimes.
- The salamander pits can be seen for miles, due to the gouts of flame that rise up in bursts.
- A well here is marked with a sign. "To drink, to forfeit humanity."
- A great willow stands here. Its leaves are made of human flesh, its bark of bone.
- In the ground is a massive pit, which exposed a swift-running river in the ground. A few devils use it for a fishing hole.
- Spirits of deception wander about, attempting to lull their prey into a false sense of security.
- Lava is molten rock. It flows very slowly down the hill, here.
- The warped maze confounds the inhabitants of the Abyss, but at its center lies a wondrous treasure.
- The temple of Discord houses a silver chalice, full of that most fecund liquid.
- Steam vents perforate the landscape, and the air is suffused with that sulfuric tinge.
- A great battlefield lies here, the maimed bodies of soldiers writhing in the muck.
- The underground bazaar sells many things, but mostly information.
- The mountain is dotted with honeycomb-shaped niches. It is a hive.
- A quarry has been dug, and the rocks are used to make those foul creatures, gargoyles.
- Gambling houses can be found, a beacon for the ill-mannered and lucky.
- Rolling hills, upon which dreadsteeds and nightmares roam.
- The artwork of mortals is far different from that of the devils that inhabit this realm; showcased in a wicked gallery.
- Columnar basalt formations, towering far above the range of one's sight.
- Bodies sunken beneath a layer of silt and ash. They stare up with pleading expressions frozen on their faces.
- A strange device of copper and brass. When cranked, the dead speak through it.
- Standing upright is a massive, perfectly square slab of granite. It blocks the entrance to an ancient tomb.
- A tree, rotted and gnarled. The bark forms many faces that watch passersby.
- Sand that burns as hot as molten glass, flowing in every which way.
- For miles, a deep gorge splits the ground. It it silent but for the dead whistle of a stale wind.
- A beast so large it could swallow a dragon whole. It speaks every language known to man.
- Vents that spew forth a noxious gas. Inside, creatures lounge in their foul baths.
- A bathhouse of pristine marble, manned by handsome devils and beautiful succubi.
- A pit of asps, roiling in a conjoined mass.
- The corpse of a slain beast, its body pierced with a hundred spears.
- A steep cliff, upon which a small path winds. Sharp rocks to one side, and a sheer drop on the other.
- A squat creature with a disfigured face. It buys coins of any sort, and pays for them with congealed souls.
- The famed automaton of Myrrha. She is beautiful, and longs for the gift of true life.
- The well here draws from the icy depths below. The water pulled is refreshing, but instills doubt in those who drink it.
- The lake Tarhines, frosted over so as to look like pure glass.
- A dullahan, naked of armor and wielding only a broken sword.
- A tower; if one were to climb it, they might escape. It is guarded by vile, rotting hydra.
- The cavern system is a mess of winding tunnels. Inside, the insect queen grows her army.
- A small house on the edge of a cliff. A woman tends to her garden here, selling odd poultices and herbs.
- A canopy of stars twinkle menacingly overhead.
- A waterfall of oil, always aflame.
- The sagebrush fields reek with an acidic stench, and the bushes are sharp with razor-fine leaves and spikes.
- Blood flows freely from the body of an ancient deity. Its head has been lopped off, and the sanguine river always flows.
- The great ebon capital of the Abyss lies in the deep chasm here, only a short ferry ride away.
- Carved into the ground is a massive conical depression. An eternal storm rages here, a hurricane that never rests.
- Darkness swallows all light, here. Laughter echoes within, childish and innocent.
- The roar of a beast echoes within the cavern. The speleothem warp the sound strangely.
- A wind howls terribly here, and faces can be seen in the dust it carries.
- The firestorm threatens to incinerate all who do not hide within the caves. Which is more dangerous?
- A hag coven uses the nearby sarmatic forest as a hideout. A dozen enchanted scarecrows guard its shady groves.
- One can speak with their ancestors if they offer a single silver coin to the sphinx that dwells within the Pardon's Pass.
- A city of obsidian. For a mortal to enter, they must abandon all physical possessions and accept the brand of mammon.
- The men who live on the salt flats are really giant worms in disguise.
- The ice caves are a wretched place, and the denizens within are brutish and uncultured.
- A tavern is nestled amongst the rocks. It is quiet, and kept hidden from all but weary travellers.
- Packs of hellhounds tear their prey apart with wild ferocity. The sound of a hellish hunting horn can be heard nearby.
- Giant buzzards attack unwary travellers. Youthful devils and demons hunt them for sport.
- A fruit orchard offers respite, but the owner is more dangerous than many other things found in this realm.
- Those who sold their souls for gain are taken to the Theban Manor which overlooks much of the southern expanse.
- Sitting plainly here is The Crossroad.
- Chiseled out of great stone, a doorway stands here. It leads deeper into the Abyss.
- A palace, opulent and imperial, sits atop a hill. The lamps cast a dull red glow about it.
- Chained to a lectern is a book of prophecy, its words blasphemy and its binding human flesh.
- Hovering miles above the ground, a small island makes its way across the width of the land.
- The Great Serpent slithers through the canyon, winding slowly as its great body crushes rock and grinds stone.
- Blackened by the furnaces, a great forge hangs from chains over a magma flow.
- A foggy lake sits here, treetops visible on the far bank. Huge figures shift in the bleak vapors.
- The pit. An expanse of darkness, with many chains hanging from the edge on which to descend.
Comments
Post a Comment