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1d100 - Secret Doors
- An empty doorframe that functions like a normal door when one's eyes are closed.
- Two empty sconces set in a wall. When candles are set and lit, their shadows converge to form a door.
- One small, dusty vial with pink liquid inside. When drizzled out, the liquid forms a temporary archway before reverting.
- Bamboo grows out of a vase. When sliced, a door sprouts from the cutting.
- Origami figurines that unfold to reveal full-sized doorways.
- Thick dust needs to be swept away to reveal the door underneath.
- The gate only appears when all of the light sources in the room have been extinguished.
- A trapdoor is built into the bottom of the statue itself.
- Motes of color float about the room and need to be returned to their jars before their light forms the door.
- It's the natural stone wall that repairs itself, regrowing over the door. It needs to be shattered every time.
- The room is full of comfortable beds. Those who rest their head will rise and sleepwalk through the invisible door.
- Only when moonlight filters in through the skylight does the door appear.
- Grooved channels stem from the dais towards the stone slab door. Blood must flow before it will move.
- Once water fills the bowl of the birdbath, a door appears at the bottom of that stone basin.
- No door will appear in the small room until all one-hundred candles are lit.
- All four walls of a room are made of doors. The real door will not appear in the floor until every false door is ajar.
- The offset door in the wall is a fake - the real door is invisible beside it in the center of the wall.
- The wall remains blank until someone offers food to the massive brass dog statues.
- Nestled inside the neck of a fat vase, the door is clearly visible though strangely distorted.
- The door to the thief's bazaar will not reveal itself until the captain of the guard is asleep in his bed.
- Twelve doors in a circle - which one is currently visible depends on the hour of the day.
- It's not until someone asks nicely that the door will reveal itself.
- Where the door leads depends on whether the opener knocked or not.
- Atop a small table is an hourglass. It's a one-hour timer that alerts a nearby creature, but at the end a door materializes.
- The door works just fine, if you find the right angle to look at it.
- Every time you open the door, there's a smaller door nestled inside.
- The giant mirror hides a door behind it, but the real door is the mirror itself.
- Stones have been set out in a strange circle. The creature conjured by them will bargain to create the door.
- Dozens of tiny jars on strings. Inside are tiny items that, when freed, return to their normal size. The door jar is hidden.
- A small fireplace houses a crackling fire. There's a door is in the smoke flute.
- The statue of a muse hides a secret door that will only be revealed when music is played.
- A dirt floor hides a barely-hidden trapdoor, and a shallow grave where a corpse is curled up with the key.
- Two talking stone heads argue over the location of the door. It appears between them when they agree.
- Strange flowers bloom throughout the room. Inhaling their scent induces hallucinations, wherein the door is found.
- The door is hidden forty feet off the ground with nary a handhold or ledge to be seen.
- The greedy monster that guards the treasure will reveal a hidden door if bought out with silver.
- Until incense is set to burn, the door to the dream-land will never be revealed.
- An armored wagon carries the door about, well-defended.
- A column of stone rises up in front of the door, preventing it from opening.
- A tree has grown up around the door, almost hiding it from view entirely and making entry rather tricky.
- Two dozen ornate door knobs are scattered on the ground, and none of them seem to match the non-functional door.
- Sitting atop a lectern is an imposing tome written in a strange language. If opened, it begins to tear open a door in reality.
- A staircase appears to lead to nowhere. Climbing it, however, is more productive.
- Goblins tore the door from its hinges and turned it into a table. It still functions in a manner that defies comprehension.
- A huge brass brazier needs only be filled and lit to reveal a door in the smoke.
- A set of marked graves have been disturbed. The one that is dug up is now a gateway.
- The painting contains a few strange hints about the door hidden elsewhere in the dungeon.
- There's a door hidden in the back of the larder, behind molding and rotten food.
- Set in a wall of black granite, the door only appears when brightly illuminated. Specks of it can be seen in dim light.
- A sadistic genie bound to the room threatens to kill anyone who wishes for him to reveal the door he guards.
- The room is flooded with murky water. At least two trapdoors are hidden underneath, concealing flooded passages.
- An open ceiling allows the stars to dictate when the door is visible.
- Dead corpses are piled in a pit, ready to be consumed in a funeral pyre. A hidden door in the pit allowed a few to escape.
- A room of bodies in gibbets and dangling in nooses. A hand of glory is required to open the hidden way.
- Emerald water and venomous eels create an odd pond. A door can barely be seen inside, tangled in moss and seaweed.
- A spectre haunts the halls, and a key for a secret door hangs from its neck.
- Eyeholes, arrow-slits and hollow walls indicate many secret passages. The doors can be opened by pressing loose stones.
- False bookcases lead to a hidden room. A secret door in that room can be found by carefully examining book titles.
- A huge bas relief depicts an ancient worship scene. Finding missing pieces reveals a hidden passageway.
- Only those who are fully rested in the natural hot springs can see the door with their eyes half-lidded.
- Odd birds roost in the dungeon. Their mating songs can conjure a door of sound into existence.
- A swift-running stream runs through the dungeon, and beneath the small waterfall at its source is a ceramic door.
- Hidden behind a misplaced boot is a tiny, tiny door. A small village lives in the walls, here.
- There exists a door that can only be seen by those who have lost their mind. It leads to a calm place.
- A black chalice turns water into wine. When consumed, the imbiber can step through shadows to another realm.
- A set of mirrors must be adjusted so that the light of two braziers meet, conjuring a door of pure energy.
- Nestled deep inside the mouth of a horrendous statue is a door to a secret chamber.
- Juicy fruit on a dead tree contain tiny keys. In the hollow of that tree is a tall, slim, locked door.
- A cracked cauldron sits on a rug atop a trapdoor. The children who are to be eaten are trapped in that chamber.
- Deep in the forest, a nymph whispers that there is a door in the stump of an ancient tree. It must be felled to reach it.
- A door atop a tower can only be seen on stormy nights, and the nearby village fears the creature that goes through it.
- The nervous cleric has found a door to a cursed catacomb, and hidden it away with rich tapestries.
- Prisms have been set up, dangling from chains in the ceiling. When lanterns are used, they reveal doors in the walls.
- A charred room hides two doors, obscured by rubble, ash and scorch marks.
- A monstrous cyclops has hidden his door so that only those with a single eye can see it.
- Frogs sit on their lilypads, croaking out a queer song. A trapdoor can be found if one chases them off and moves the pads.
- A stained glass window displays a touching scene, and hides secret panels that open a hidden door.
- The door is made of ice; so is wall. Strange scrapes and a small pool of slush help draw the eye.
- Odd brickwork hints at a door that has been paved over. Something was sealed inside.
- A glaring face has a sign that demands payment. Those who offer something of worth will be devoured by the doorway.
- Liquid fire flows like a river. Brass bowls are used to carry it to a shrine where it is used to unveil the gate.
- Covered in leaves and old growth, the door has almost returned to nature, but it still works fine.
- In the headquarters of a paladin order, there exists a door beneath a large altar that reveals an older church hidden beneath.
- The blood of a ferocious tiger conjures a portal when it is spilled.
- In the hall of broken daggers, a door is hidden beneath the steel shards.
- Lava has flooded the lower chambers, and a sturdy door of obsidian is now fully submerged.
- The Worm King's mass hides a secret compartment. The key inside opens the ruby door.
- The living granite statues will not move without the command scepter. The largest of them sits against a strange door.
- Five doors are spaced strangely in a circular room, and the floor hints at a sixth that has no room to exist.
- A moving wall threatens to crush the party, but behind it is a maintenance door.
- The dusty, dry air is painful to breathe, and only those dying of dehydration can see the odd ruby door in this room.
- A small passageway in the ceiling is difficult to spot, unless you are staring up out of the pitfall trap.
- The floor contains a strange mechanism - strength and patience are required to move the huge gear and unveil the door.
- Empty torch sconces need only be filled to reveal the door.
- A pit, filled with rusty spikes and shin-deep stale water. A trapdoor rests at the bottom, obscured by grime.
- The door is inside of a creature's stomach.
- The acid flow is dangerous as it drips from the ceiling and forms hazardous pools, but in that deadly room is a golden door.
- A devil guards a false artifact. He has disguised the door to the true treasure as a latrine.
- Ornate curtains span the walls here. When those are pulled aside, a secret door leads to a filthy chamber.
- Housed in a small box is a tiny brass key. Any door opened with this key in the lock will open to somewhere... Else.
This is very neat. Thanks.
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