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1d100 - Odd Treasures

- Petrified goblin heart in a silver birdcage.
- Severed hand; it bleeds and spasms, but does not die.
- Worn coins - the date stamped into them is from the future.
- Stacks of research notes, sketches of human anatomy that looks very, very wrong.
- Hollow gemstones filled with liquid.
- Blackened meat, still warm and giving off a tempting aroma.
- Bottled screams.
- Clay bottles containing alcohol; and something resting at the bottom.
- Potted plants that have anguished faces growing in their leaves.
- Ordinary book written in common. It leaves a foul taste in the mouth when read aloud.
- Multiple bundles of animal tails, tied together with twine.
- Fishing gear, and a small bag of worms that can speak.
- Empty jewelry box. While open, whispers can be heard all about the room.
- Dice with weather conditions on each face. When rolled, 90% accurate forecast.
- Serrated dagger that can't cut flesh.
- Soft, fleshy matter in a glass bottle.
- Bottle filled with dried figs. Each fig serves as 1 day's rations.
- Slime-coated slugs in a sealed glass bowl. They spit weak acid.
- Broken pair of glasses. Can see ghosts through the shattered glass.
- Silver ring of a snake devouring its tail. It slowly rotates on its own.
- Fifteen charred fingers, strung into a necklace.
- Packets of white, tasteless powder. A powerful sleeping drug.
- Opals carved into flawless teeth.
- Set of brass lockpicks that couldn't possibly fit into any known style of lock.
- Tinderbox that always refills itself at midnight.
- Flask that turns water into weak alcohol.
- Clumps of moss that serve as effective bandages and heal swiftly, when damaged.
- Map of familiar constellations that cannot be found in the night sky.
- Small prisms that absorb light rather than refract it.
- Physical remnants of a broken curse.
- Congealed blood from a creature long-since dead.
- Preserved vocal cords and tongue of a bard executed for heresy.
- Seeds for a plant that no living botanist will recognize.
- Shrunken skulls of an already-small race of fae.
- Featureless dolls. After a day, they begin to take on the features of their owner.
- Mining picks that look half-melted and terribly bent.
- Broken shards of some exceptionally large, valuable gem.
- Lost scriptures of an ancient, dead religion.
- Uncomfortable silence that nobody can bear to break.
- Windchimes that make no noise when they rustle.
- Cans of hair pomeade that smell nostalgic.
- Bottle tears of a dying child.
- Grave dirt, complete with some flesh still buried inside.
- Misshapen skull of a dog. It appears to have had two mouths.
- Slimy, wet eggs from something grotesque and massive.
- Etchings on stone that depict a very unusual story about the world's creation.
- Set of hammers that all seem highly impractical, but valuable.
- Comfortable cushions and blankets. They cause unnaturally deep sleep, if lounged in.
- Gloves. The left has four fingers, the right has six.
- Recipes for extremely exotic cuisine, mainly based on blood.
- Pouches of dried fish and squid. The stench is overly strong.
- Playing cards that, when shuffled, rearrange themselves to their default order.
- Waterskin that converts water into sand every midnight.
- Sets of fishing hooks made of pure silver.
- Still-throbbing heart with a name carved into it.
- Vial filled to the brim with dead flies.
- Dusty ankh necklace. When worn against bare skin, feels hot and 4x as heavy.
- Weighing scales that work in reverse, defying gravity.
- One garment made entirely out of belts. One hundred hidden compartments.
- Massive keg filled to the brim with warm tar.
- Unassuming candle. When lit, a black flame eats the light and darkens the area.
- Wrought-iron crown of thorns. When the wearer tells a lie, they cry blood.
- Whip used for self-flagellation. Wounds caused bleed terribly, but do not hurt.
- Set of ceremonial red robes.Anyone wearing can feel It watching from afar.
- Signed contract with a powerful entity. The former holder died mid-scrawl.
- Broken compass that points at other broken compasses.
- Feather that can store up to one hour of sunlight for later use.
- Hollow, transparent cube filled with green liquid.
- Freshly decapitated goat head. It answers questions.
- Drug that makes time appear to flow twice as fast around the user.
- Hollow ingots of gold. Valuable, but odd.
- Bag of spores. Sprinkled on anything organic, they swiftly take root and sprout into mushrooms.
- Jar containing preserved eyeballs. They turn to watch movement.
- Highly ornate spectacles, the lenses a faint blue.
- Large tome with an tongue nailed into the front cover.
- Spyglass filled with water. It seemingly refuses to drain.
- Patchwork cloak that comforts the wearer greatly.
- Pair of sapphire earrings. Something sparkles deep within.
- Still-living rose that flourishes at night.
- Detailed anatomy sketch of a goblin.
- Tarnished silverware stamped with your name.
- Twenty scales plied from a still-living dragon.
- Hollow fangs, and vials of the venom that was once contained within.
- Giant egg, a dead creature curled up within.
- Torn flag of an ancient city.
- Dissected and flayed corpse of a fae creature.
- Rich blue ink and a fine quill with a silver nib.
- Tiny cage within a medium cage within a large cage.
- Glass skull wrapped in taut, tanned flesh.
- Jar of leeches labelled 'Dream-suckers.'
- Snuffbox filled with expensive, dangerous drugs.
- Gemstones cut into tiny, expensive weapons.
- Scarab brooch that glows orange when the wearer is nearly dead.
- Silver flask with a leering face engraved on the front.
- Tiny glass orb with a lightning storm trapped inside.
- Brass pomegranate, cracked in half. A few of the seeds have been eaten.
- Mummified remains of a man who was wearing manacles and a golden crown.
- Silver sickle, blessed by an archdruid.
- Tome of curses and false demon names.
- Finely aged wine that gives the imbiber prophetic, drunken visions.
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